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Violent Video Games Pros and Cons List

Violent video games have been the cause of blame to dozens of youth related crimes around the United States. For years, researchers have tried to find a link between playing violent video games to real world violence for decades. While this stigma exists around games that focus on killing, there are actually quite a few pros as well as cons to violent video games.

List of Pros of Violent Video Games

1. Strategic violent games such as, Call of Duty, Dark Souls and Diablo are shown to escalate the function in the right side of an individual’s brain. The necessity for the player to plan their method for defeating an enemy and to build efficient characters/maps in order plan completion of the game, helps the player to build memory, navigation and scrutiny in a their everyday life. Having an ability to examine life in this way can bring creativity out in a personality. Since a gamer may tend on lending their skill toward what they are focused on in the moment, many of these people will end up putting their accumulated mind power towards creating superior graphics and further articulated games, lending to the mind power of future gaming generations.

2. Another theory hypothesizes that the aging process can be deliberated through the use of strategic violent video games. Not only does violence stimulate adrenaline, but fast paced decision making, which takes place in a game, has been shown to keep an aging brain inspired. The senile decrease of visual processing will curb and a youthful brain will persevere.

3. Violent video games can help the player vent anger in their own reality into a conceptual reality where no one is actually getting hurt. Since animosity tends to actualize itself in the form of violence, the video game allows a person to declare their emotions without injuring anyone.

List of Cons of Violent Video Games

1. Violent Video games have a characteristic of mindless killing which, like many violent movies, has the tendency of causing desensitization on a continuous player. Children who grow up with these games may not learn the severe consequence of killing. This can be taken out on animals, humans or simply create a society of conceptual violence (i.e. an alien appearance on this planet would be thought of as an invasion, instead of a visit or exploration of some sort). A common example of children being desensitized is the more and more frequent shoot-ups displayed at schools, many of which come from less social, bullied children, which is also a stereotype of a young home stuck gamer.

2. Violent video games are fast paced, attention guzzlers. There is always some sort of action on the screen. A child growing up with such entertainment, may lose their attention span for activities with less constant stimulation. A book for example requires much more hands on consideration in order for the story line to pop out of the paper and become interesting. There are moments in a book when there is no action at all and descriptions can become “boring” if the reader is not used to pausing the action. Long time gamers may also lose their attention span for learning new things, since in the learning process there is a time when training, without action is necessary for eventually mastering an art.